One of the most frequent criticisms of GTA 5 was the way Rockstar gradually shifted its focus away from single-player content in favor of GTA Online. While the multiplayer mode became extremely profitable and offered countless hours of entertainment, single-player fans felt neglected when expansions they hoped for never came. GTA 6 must avoid this pitfall. Rockstar needs to deliver a complete, robust, and satisfying single-player experience at launch—one that stands on its own even without the multiplayer component. Players want a long campaign filled with missions that vary in tone, structure, and pacing. They want side activities that feel meaningful rather than filler.
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